War of Winds
Carved into the heart of the Bracia mountain range is the grand Dwarven kingdom of Duldahn. The gold mines from the center mountain are the source of nearly all the gold circulating in Pardeux. The dwarves living there are tenacious and uphold ancient traditions of mastering at least one craft in their long lifetimes.
The story of the kingdom’s founding tells of three brothers who came to Pardeux over five centuries ago with little more than their pickaxes. They journeyed for miles until they came upon the three peaked mountain range and decided fate had given them a sign. Yet, they could not decide who would claim which mountain, as they each varied in size, and after much arguing they decided to draw straws to let the gods decide. The youngest brother, however, was greedy and purposefully fixed the draw to give the smallest mountain to his eldest brother and the largest mountain to himself. It took years, but each brother dutifully delved into the heart of each mountain. The youngest brother struck only copper, the middle brother struck silver, and the eldest brother struck pure gold. Because of this, the middle mountain that belonged to the eldest brother is represented as being larger than the other two in the city crest.
The capital of Duldahn is located inside and beneath the Bracia mountain range, but the kingdom’s territory expands out into the surrounding hills that are also rich with metal ore and precious gems. This includes smaller mine and merchant towns that pay their allegiance to King Berrig Zorat. The three mountains that make up the Bracia range are named Miedz, Zloto and Solv. Each contain a sector of the great city, connected through tunnels as well as the large defensive courtyard at the base of the mountain range.
Duldahn operates under a strict hierarchy within the city; Mount Zloto contains the high class sector, which includes the palace and other nobility. King Berrig Zorat, as the descendant of the eldest founding brother, owns all the gold mines in Zloto, making his clan the richest and most powerful. This district encompasses the entire mountain with the palace sitting in the peak, even having windows to the outside in some places. The door at the base is the most grand of the three, having colossal stone statues standing on either side to represent the Zorat descendants. Clans of lesser aristocracy or extremely skilled craftsmen reside in Mount Solv to the East. This district extends from the heart of the mountain to its base, and has legendary forges only the best smiths are allowed to operate. Commoners, the bulk of the population, are either in the Mount Miedz district which spans from the base of the mountain down below sea level or live on the surface in neighboring towns. The laboring class can be found working in all three mountains, mining precious metal and gems, but live in the depths of Mount Miedz.
The Kingdom of Duldahn is home to 33,495 people, most of which are rugged mountain dwarves, who prefer to stay underground. Hill dwarves can usually be found on the surface in the surrounding territory. In addition, the capital city receives quite a few visitors from both the surface world and the Underdark; they usually come to buy the masterwork weapons, armor and precious metals found in abundance in Duldahn.
As in most Dwarven societies, a great importance is placed on an individual’s skill in craftsmanship. It could be anything from metalworking to weaving; as long as it is made with one’s hands. Craftsmen of considerable skill are regarded in society to be of a higher class than most; a great incentive but also a great burden for those trying to fill the shoes of their clan’s ancestors. Those incapable of creating things are believed to be cursed by the gods and are usually disowned by their clans, leaving them no other options than to work in the mines or as servants. An exception to this would be aristocracy and nobility, who possess enough wealth that they do not need to sell their craft but rather own multiple facilities with workers in their employ. Though most of them still take to an art, it’s rarely ever more than just a hobby.
Despite most of the population never leaving the interior of the mountains, Duldahn maintains a robust trade with the rest of the continent, exporting its craft goods and mine treasures in exchange for surface world materials. A’alenora especially enjoys their precious metals, gems and crystals, having no mines of its own.